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Jnounito

Jnounito

Bon courage, l'équipe gamestreet vous soutiens !

Commandant

Commandant

Bonjour j'espère que vous allez bie... Ha pardon nan, rien à foutre !
ALLERRRR ! SORTEZ CE LS:MP !!!! MARRE DE GTANETWORK !
Cdlt
Commandant / Claude Cordias / Quentin.T

GiZz

GiZz

Une autre petite contribution, bon courage pour le dev :) GiZz

speedy

speedy

super projet

USDevblog #11 : LS:MP network library

Lahey
Lahey
LS:MP TeamModeratorTranslator

Member since 24/11/17

7 posts

17 topics

Hey everyone !

Little clarification before starting, the absence of the last week’s devblog has a purely technical reason who does not directly concern LS:MP.
That being said, lets go for the Devblog 11
 

1° LS:MP network library

This week permitted the amelioration of our network library, this new version, cross-platform, will permit to anyone wishing to create a little server on their PC to play with their friends without having to install a Linux virtual machine.

This library has a super powerful built-in files reading system ( exploiting respectively the most powerful technology of Windows and of Linux ) permitting to your server files to be transferred with the less impact possible on the CPU.

A lot more optimized, it permits to manage a flux of data a lot more bigger by impacting a lot less the CPU ( this is valid client and server side ).
For LS:MP, it permits to the server to manage many sending of resources in parallel per connection.

 

2° Trafic PNJ

We were announcing you at the beginning of the Devblog 9 that the beginning of thinking was made on the integration of the NPC traffic, the work is still in progress and there is some precisions.
We start with a vehicle traffic synchronization, the ped traffic will be done later ( we are talking here of a pre-release development order, both will be available at the release of LS:MP ).
The traffic will be integrally customisable, for vehicles we are talking about the density, the nature of the vehicles in circulation, exclusion/authorization zones etc... and the same for the peds !

 

End of this Devblog 11, again, very short and technical, but this is how the development of a multiplayer mod is going, it needs a lot of research and work before showing a bit of "concrete"

Posted on 26/05/2018 04:28